Capgemini Game Based Aptitude


Capgemini has changed its hiring pattern and its new section game based Aptitude Test has 4 Aptitude based games to be played, these games are randomly selected from 24 games present in the system. The following are some Games asked in Capgemini test previously

  • Deductive Logical Thinking(Geo-Sudo)
  • Inductive-logical Thinking
  • Grid Challenge
  • Motion Challenge
  • Digit Challenge

  • There are 18 more such games in Capgemini Game Based Aptitude Test.


    Game Type of Questions Duration
    Deductive-logical Thinking
    (GeoSudo Challenge)
    Find a missing Symbol based in a 4 X 4 or
    5 X 5 grid based on Geometrical Sudoku
    6 mins
    Inductive-logical Reasoning
    (Spacio Challenge)
    Visual reasoning based questions where
    you're supposed to find pair of figures that
    follow the same rule as given by a pair in question
    6 mins
    Grid Challenge Ability to focus and multi task is tested.
    Following needs to be done simultaneously:
    1. Checking if two grid are identical
    2. Remembering position of coordinates in a grid
    6 mins
    Motion Challenge Your ability to plan ahead is measured.
    Has puzzles, where you've to find path between
    two points in the maze, in fewer steps as possible.
    6 mins
    Switch Challenge Sequence of Geometrical Shapes, go through a switch
    containing code. This code changes the order of shapes,
    you're supposed find the correct code as per input-output
    6 mins
    Digit Challenge A mathematical Operation needs to be solved, by using
    a few available digits only once
    6 mins

    Geo-Sudo Challenge


    Please choose correct option

    Rules to Solve


    Problem Statement:


    You're given a 4 X 4 or 5 X 5 or 6 X 6 grid. You're supposed to find the missing value based on some rules



    Decoding Rules


    One geometrical shape can only occur once, in any row or any column


    Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Switch Challenge

    Rules to Solve


    Problem Statement:


    A series of Geometrical shapes are given, they run through a switch containing code.
    Based on

    the code, the positional output of these geomterical shapes change,
    you're supposed to predict which code was used.


    Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Solving Grid Challenge




    Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills

  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Digit Challenge

    Rules to Solve


    Problem Statement:


    You're giving a mathematical statement and you need to create a
    correct combination of digits, to make LHS = RHS.
    Note : One Digit may only be used once, in some cases the all the digits may not be available


    Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Motion Challenge



    Rules to Solve


    Problem Statement:


    You're a Jim, you love to solve puzzles, your challenge is
    to put the red ball into the hole,
    but hey, there are obstacles, some are plastic obstacles that you can move, some are hard rocks,
    you can't move them. Try to do this in minimum number of steps to earn candy.


    Marking


  • Note - You can move plastic blocks, over the black whole
  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Grid Challenge




    Rules to Solve


    Problem Statement:


    You're Shakuntala Devi, and you are good with memory,
    you will need to do 2 tasks simultaneously, you will be shown a grid with many coordinates,
    with one highlighted then two figures

  • You need to remember the highlighted grid position
  • Simultaneously, mark if the next two shown figures are symmetrical or not
  • At the end you need to mark all the highlighted grid in last slide

  • Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Don't fit the rule Challenge




    Rules to Solve


    Problem Statement:


    You will be show a few figures your job, is to mark image/images that don't fit the rule logically


    Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is idea
    l for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Follow the same rule challenge




    Rules to Solve


    Problem Statement:


    You will be show a few figures your job, is to mark other set of image/images that fit the same rules


    Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below -
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)

  • Color the Grid Challenge




    Rules to Solve



    Problem Statement:


  • In the first section you will see 6 tables, having a combination of numbers, alphabets and colors
  • In the second section, 4 other tables, which needs to be assigned color. Based on rules that you observed in the above 6 tables

  • Marking


  • Everytime you solve a switch correctly you level up.
  • In each level the difficulty of the problem increases.
  • To reward users, each level has a higher marking scheme as given below –
  • We are testing users, visual reasoning, decoding, problem solving skills
  • The above test is ideal for jobs that require solving complex problems :
    Engineers, Finance, Accounts, Aviation etc

  • Marking Scheme


  • Level Rewards = (Current-Level)^2/(Time taken at Level)
  • Total Rewards = ∑ (Rewards at each level)